A higher dimention is indeed impossible to conceive, and no being on this 3D world could probably even imagine how a 4D environment really looks and works like. It’s actually 5D if I think about it, since the 5th dimension is believed to be parallel timelines and Blender supports scenes which can link the same objects and animate them differentlyīut I am talking about geometrical 4D. Blender is 4D because it allows animations, and 4D is time. There would be a good use of constraints here as well to make sure everything maintains the proper relationships. It appears that it is just pulling a planer part of the cube (2 cubes actually connected by the diagonals) and as it comes out of the other side it scales up and then moves back just to eventually scale down and make the journey again. I know of no software that would even attempt a go at an actual shape beyond pure mathematical, non-graphical representation for higher dimensions and the cube is a simplification of a concept. Artistically you can deform shapes using a combination of morph targets, displacements, bones so on and so forth to achieve the effect and is really up to the artist. But there is no way to make a 5D or higher shape in a 4D world and in a software package that only has rules that pertain to 3 spatial dimensions and 1 of time. These are just artist renditions, placed in 4D spacetime, so that we humans can try to understand a concept that is beyond our ability to see. In reality, any dimensions beyond would be nonsensical to us, since any being existing in any dimensional state is only able to perceive their own and those below with any visual understanding.Īs far as animating and trying to come up with some sort of representation of higher dimensions are done all of the time in many 3D (4D) software packages, and blender would be capable of doing this, as well as what is seen in your examples. Technically Blender is 4D, since you can visualize the three spacial dimensions and animate through the 4th dimension of time.
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