T21:48:23 0.456 INF Using server platform: Steam T21:48:23 0.455 INF Using cross platform: EOS T21:48:23 0.452 INF Using native platform: Steam Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)ĭ3D11 device created for Microsoft Media Foundation video decoding. GfxDevice: creating device client threaded=1 Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' ![]() Mono path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed' I updated my drivers, updated C++, installed Windows 11 (unfortunately), verified the games files three times, and the problem still persists. I switched back to the previous build (19.5 I think?) and it worked flawlessly. The only way to get out of this is either closing the tab, or alt+f4'ing. I am then greeted with a permanent black screen with the main menu music still playing. When I start the game, TFP logo pops up & my cursor changes to the arrowhead - the main menu music also plays shortly after the logo disappears. ![]() Ran into this problem when I switched over to the latest experimental build, and haven't been able to resolve it.
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